Meet our unique team, made up of established and emerging game developers across multiple disciplines.

Who We Are

A myriad of developers and skillsets has afforded Strange Scaffold flexibility that other studios don’t have – to swiftly reposition our experienced and focused creators onto different projects, depending on capacity, dependencies, and priorities.

Team members have worked on hundreds of projects between them, from personal projects, contract work, and time in independent studios, right through to some of the biggest IPs and AAA development – amounting to capability and capacity well beyond most teams.

Key collaborators sit across multiple projects – managing trailer creation, key art, audio, and QA, allowing them to operate within key pivot points across all our projects at a high quality level, while minimizing ongoing costs and execution.

All of this is done via consistent and responsive planning by the creative director, the production team, marketing & operations.

Meet our Creative Director

Xalavier Nelson Jr. is a BAFTA-nominated studio head, narrative director, and writer, with dozens of titles under his belt including Stranger Things VR, Magic: The Gathering, Hypnospace Outlaw, Space Warlord Organ Trading Simulator, and El Paso, Elsewhere. He also makes strides in a storytelling career outside of games, with releases such as the cult hit comic Sherlock Holmes Hunts the Moth Man.